Feb. 4th, 2012

malignant: (Default)
> PERSONA
MAJOR ARCANA:
The Hanged Man
The Hanged Man is a card that represents Sacrifice, Letting Go, Surrender, Contemplation and things such as giving up on something. Karkat is very much a sacrificial type, even if he does it in unconventional methods. He shows a lot of initiative in preferring the idea of himself getting killed, so his friends might live. The letting go aspect of the Hanged Man also represents how Karkat needs to let go of his insecurities about his blood color and his feeling of being inadequate for his friends. Surrender also ties into this, in that he just needs to give into accepting that he is different, but that doesn't necessarily make it a bad thing. Contemplation ties in with the amount of inner turmoil Karkat is stricken with, and how he spends so much of his time in self loathing, but is constantly thinking of new methods to make himself seem stronger.

Sacrifice ----- Letting go ----- Surrendering ----- Passivity
Suspension ----- Acceptance ----- Renunciation ----- Patience
New point of view ----- Contemplation ----- Inner harmony
Conformism ----- Non-action ----- Waiting ----- Giving up


PERSONA:
Karkinos is the mythological figure for Cancer, of which the zodiacal constellation is based on. Karkinos was a fearsome beast according to Greek myth--however, Karknios was easily defeated by Heracles, who picked up the crab monster and hurled it into the skies

LOW LEVEL
(Obtained shortly before
Cleave 5% HP Inflicts a small amount of Physical damage on one enemy.
Zio 4 SP Inflicts a small amount of Electricity damage on one enemy.
Dia 3 SP Recovers a small amount of HP to one ally. Can be used in the field.
Patra 3 SP Recover from Fear, Confusion, and Rage. One ally.
Poisma 5 SP 40% chance of inflicting the Poison ailment on one enemy.
Mazio 10 SP Inflicts a small amount of Electricity damage on all enemies.

MEDIUM LEVEL
Zionga 8 SP Inflicts a moderate amount of Electricity damage on one enemy
Mazionga 16 SP Inflicts a moderate amount of Electrical damage on all enemies.
Diarama 8 SP Recovers a moderate amount of HP to one ally. Can be used in the field.
Me Patra 6 SP Recover from Fear, Confusion, and Rage. All allies.
Cruel Attack 12% HP Inflicts a moderate amount of Physical damage on one enemy with even greater power on Downed enemies.
Cell Breaker 10% HP Inflicts a small amount of Physical damage with a chance of Enervation on one enemy.
Power Charge 12 SP The next normal attack, physical skill, or Almighty physical attack will be 2.5 times greater in power. Self.
Makara Break 18 SP Negates Makarakarn from all enemies.
Rakukaja 12 SP Increases an ally's Defense for 3 turns.
Marakukaja 24 SP Increases all allies' Defense for 3 turns.

HIGH LEVEL
Ziodyne 12 SP Inflicts a large amount of Electrical damage on one enemy.
Maziodyne 22 SP Inflicts a large amount of Electrical damage on all enemies.
ATTACK ?? SP DESCRIPTION
Thunder Reign 48 SP Inflicts a severe amount of Electrical damage on one enemy.
Rainy Death 20% HP Inflicts a large amount of Physical damage on one enemy.
Virus Wave 16% HP Inflicts a large amount of Physical damage with a chance of Poison on all enemies.
Samsara 44 SP Very high chance of instant death from the power of Light on all enemies.
Diarahan 18 SP Recovers all HP to one ally. Can be used on the field.
Amrita 12 SP Recover from all ailments. All allies.
Heat Riser 30 SP Increases an ally's Attack, Defense and Agility for 3 turns.

IDEAL ENDGAME SKILL SET
Thunder Reign
Maziodyne
Amrita
Samsara
Diarahan
Heat Riser
Virus Wave
Rainy Death

Profile

malignant: (Default)
Karkat ♋ Vantas

May 2012

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